They. Anime Cyberpank. Review
Fuuuh, guys. Have not seen each other for a long time. I planned to make a short video. And then it started. Seasoning season, blockage with work, moving, another blockage with work. But I still sat down on the text.
Moses with you and we start.
Development
The history of development began in the distant 1997, when the Chicago company Bungie, which at that time gave 2 successful series of games – Marathon and Myth, opened a branch in California. Bungie West. The concept of the first project under the code name “They” developed Brent Piz and Michael Evans.
In fact, it was the code name of the project. I tried to come up with a name, so I turned to my girlfriend and asked what the “ghost” means in Japanese, because she took Japanese lessons. She said “they”. This was the original code name of the project. And in the process of attempts to come up with another name, more suitable, we could not, so it has taken root.
Brent Piz
And they were inspired by anime, if specifically “ghost in armor”. Honestly, I do not rummage in the anime from the word at all.
Especially for the review, I looked at the full -length “ghost in the armor” of 1995 and the 2nd season of the “Ghost in the Armor” of 2002, which, by the way, was very entered by me very much.
In fact, it is difficult not to see the parallels of the game with the source of inspiration. The name of the heroine of the game is consonant with the heroine of the anime – Motoko. The chief of Grffin looks like a chief of Aramaki.
Plot, both heroines work for a state structure that is engaged in investigations of particular importance. The artist Alex Okita, who was inspired by Bubblegum Crisis, had an additional influence. And later Hardy Label revised the story, referring to Neon Genesis Evangelion.
There are many other anime, more mainstream, which also influenced me, such as Akira or Ghost in Armor, and several others that are really “strange” anime with excessively realistic drawings. I like the “trigan” and I am fond of “cowboy bibop”.
Alex Okita
Development itself can be characterized by the only way – pitch fucker. Inexperienced and small team and the absence of a specific direction of development. Assets were created, the code was written, but all this was not going to playable build.
Bungie itself suffered from serious monetary problems since 1998, when the MYTH 2 deinstal error was discovered. The trick was that when trying to delete myth 2, system files were touched. In fact, you could demolish Windows and clean the screw. Correction of this problem cost at least $ 800,000.
By mid -1999, the management became clear that by the planned release date (fourth quarter of 1999) the game would not be ready. Financial problems have prompted partnerships with Take-Two. On August 13, 1999, it was announced that the publisher had acquired 19.9% Bungie in exchange for the rights of the publication of ONI and the upcoming Halo.
Hardy Lebel came to the developers’ team in order to establish a job. Replaced the AI programmer and left one of the level designers. Following and Brent Piz left and. The project manager was Michael Evans. The team began to mercilessly cut content to have time to release the game.
In May 2000, they announced the removal of a multiplayer from a game, which, incidentally, was shown on E3 and even gave it to play.
We currently have Deathmatch. There is a desire to add other things, you know, the capture of the flag or other wild things that we can come up with. This is just a question of what we can do over the time we have. There were no offers at the moment to do anything except Deathmatch.
Kevin Armstrong
In 2000, Microsoft acquires Bungie, causing discontent fans. The company originally developed games for the MAS platform. For Bungie West, it was also a problem. It was necessary to finish the work on the game rather and join the rest of the team, which was in Call.
A few months of trees. The departure of the graphic programmer and its replacement with subsequent processing of code. Changing geometry due to technical problems. According to Hardy Lebel “it was the most difficult crisis that was ever in the video game industry”.
Beta testing began in September 2000. Then the beta version leaked to the Internet.
Windows development ended in November 2000, and for Mac in December. In different reviews and articles, I often see and hear information that Rockstar personally put a hand in this game. In fact, nothing like. Rockstar made a port for PlayStation 2.
When the Oni was almost ready, Bungie launched an advertising company with a vengeance. Intellectual property has already owned Take-Two. Dark Horse publishing house released 4 comics under the leadership of the publisher.
Closer to the exit, a public relations specialist Matt Solell, said that the company cannot release tools for editing the game files, as Bangie always did, as all the rights have moved to Take-Two. Naturally, the possibility of modding later appeared, but only after the fans independently dismantled the game code.
After the release of the ONI, many felt deceived. Especially indignant about the absence of multiplayer. There was also no smart deviation from shooting, the behavior of AI from the declared. The leading designer Hardy Lebel accused the programmer of this, they say she made a lot of boastful statements, but as a result of this AI could not. In general, in the ONI engine, the hidden abilities of AI, which were either disabled or simply not involved.
A whole level was cut with a boss robot, which was remembered from the 1999 trailer. The gaps in the numbering of files hint at the carved 5 chapters, but in fact, they were either moved to other positions or united by each other.
Despite all this, Oni collected good grades. Some critics were unhappy with the near battle. Some complained about unresponsive management if they found the game too complicated, or easily accessible combinations (if the game seemed to them too simple.) Someone was not impressed by the environment inferior to the study of the games of that time.
The first task that I encountered was to do something realistic, with a realistic market, with realistic spaces and so that it was felt comfortable in the game engine.
A typical corridor has a width of 3.5-4 feet, but in our game we must make it a little more. The actual scale of the feet may not be the best for the game.
Sean turbitt
And I myself did not understand what exactly.
And this, of course, is the roof.
Critics critics, but oni for many is a cult thing and primarily because of gameplay.
Gameplay
Gameplaino Oni is a third -person bitemap. We need to run by locations to look for keys, terminals for opening doors or disconnecting security systems. Konoko can in parkour. Jumping, pickups, rifts. All action is built on shootouts and hand -to -hand fights. And a magnificent combat system consisting of two units enters the stage.
One of them is a close battle. I played on the ONI exclusively on the PC, so I will build a further story by relying on the PC.
The left mouse button is responsible for the blows of the hands, the right – with his feet. Blows are combined with each other and with jumps, somersaults, tackles and attacks in advance. As Konoko passes, it will study new combo and special receptions. Playing in Russian, I think two of them will never forget.
You can put the block by standing still. But most likely, some cattle wanted to spit on your blocks and rush at his feet or even easier. Will hold a capture.
And here it is worth stopping. The most, bitch, a powerful reception in the arsenal of Konoko – the great and terrible spinol. This capture from the back can instantly divide almost any enemy into zero.
Early concept “Spinolom”
It is also worth adding that if the enemy has a weapon in his hands, then Konoko can calmly grab him if he takes a grip.
Opponents can do the same, only with their animations. Local bestiary includes ordinary and heavy fighters, dexterous ninja and no less clever employees of the syndicate. Each enemy has its own musculist and each has its own approach.
Artificial intelligence is really sometimes pleasing. Opponents will not dull in place.. They will burst out with a very high probability to repel their partner. As they say: “Five for one. Do not care what is dishonest, but fun “.
Given that it will be very rare to fight 1 to 1, the jumps and somersaults voiced above will help to cope with the superior enemy forces. Especially if one of them has a gun.
Here we are smoothly moving to the second component of the gameplay. Shooting.
Heroine and opponents can use https://noverificationcasinos.co.uk/crypto-casino-sites the firearm. In the world of games, weapons are divided into two types. Ordinary and energy, with appropriate cartridges. At the level in different places are ammunition. They also fall out with opponents. Konoko can carry up to 6 stores of each type. When reloading, 1 store corresponding to the weapon is spent and is completely restored by its ammunition. That is, the same store will restore 30 charges in the PP, and 4 grenades in grenade.
There are guns for any occasion. Among the usual there is an accurate pistol, a submachine gun, a grenade launcher with homing grenades, a cassette grenade launcher and a diamond of this collection – a mercury crossbow that acts as a very significant argument, despite the small ammunition.
Energy trunks include: a suitable plasma rifle, an electric shock, a non-pile streaming emitter and a krickun gun. Here I will allocate an immune electric shock that turns the battle into this.
I’ll also note the krycun gun, which is the wildest, but this radioactive bun flies so slowly that everything will die faster from old age. The best application is to remove snipers and guys who cannot get you. Plus everything, she accommodates 6 charges. This is enough to endure a small army.
Contrary to the post, Konoko can carry only 1 firearm with him, which makes you think that it will be more useful. Mercury crossbow with 1 charge or full pp. Pff. Naturally mercury crossbow. PP – generally shit, which will actively use only reference masochist.
The initial version of the poster, which was abandoned, for excessive sexualization.
Enemies willingly use the firearm and can in the midst of the battle pick it up from the floor to let the plasma charge in the back. And by the way, not necessarily in the player. However, having received a sufficiently powerful blow, the enemy will drop the gun, as, in fact, Konoko. It’s especially disappointing when the next asshole knocks out the barrel from your hands and spends all its ammunition on you.
A competent combination of shooting and close combat gives a wide scope for action in a particular situation. Somewhere you can cope with the hand-to-hand, somewhere to get the barrel and make it easier for yourself, and somewhere to try to throw off the enemy into a cliff. Only carefully. Such tricks very often end unsuccessfully.
In the lower right corner, Konoko’s health, the sensor of the shield and invisibility (included if you find the necessary objects at the level) and the indicator of the hippo spray-local leagues. If you use this with a high indicator of CP, then Konoko will go into the destruction mode of all living things. The maximum health will rise briefly, and the damage in close combat increases. In this case, health will gradually decrease to the permissible maximum.
In the left side of the compass showing the destination point, the indicator of spare stores and active weapons. There is also a magazine where you can see the tasks of the mission, get acquainted with the Combo and the local encyclopedia.
Of all these chips, an interesting gameplay is built, which does not bother. And by the end of the game there is no feeling that you are tired of the game. Because the battles are always interesting, diverse and sometimes complex.
They figured out gameplay. Now we can go to the plot.
The main plot
The game takes place in the setting of Cyberpank, where there are different augmentations, androids and all this stray that is characteristic. By the way, the heroine of the game was supposed to be an android from which they later refused.
During the game, we will observe the confrontation of the two sides of the conflict. The State Organization of TCTF (Technological Crimes Task Force) in which our heroine carries the service and the criminal organization called “Syndicate”.
The game meets us with a training level, which, incidentally, was added in the last month of development. Here they will teach the basics of control and the main gameplay chips.
Learning to distribute the bream.
The next level is the plant belonging to the syndicate. TCTF commander Griffin. It turns out that the Android Shinatama is connected to Konoko, which collects information about the state of health of the operative and performs the function of the curator on the assignment. The task of the operative is to find at the factory a missing agent under the cover.
Having distributed a pair of slap in the local hard workers, Konoko finds the body of the agent. Nearby – PDA on which information about the subsidiary “Syndicate” Musashi Manufactoring.(you can not remember the name.)
In the far hall, the badges are trying to leave the plant, but Konoko has arrived at the escape. It is immediately called to check the company from the PDA. Gryffin is not enthusiastic, but agrees.
With a pair of operatives, Konoko arrives in Musashi Manufactoring for a search, but the employee at the reception presses on the alarming button. After a cool meeting, Griffin gives an order to continue the search for evidence. In the far part of the Konoko building, it stumbles on cyber-Moscow. According to the lorus, they are legally prohibited and almost all are destroyed. The syndicate apparently collected one.
This is it. Shinatama with his gaze best describes my emotions when I saw him in childhood.
This is the first boss of the game. At one time, he pretty much spoiled my nerves, but in fact, he is elementary. You just need to activate 4 terminals 3 times in a row, avoiding lasers. If you hurt one of them, the wild shooting will begin, but even under fierce shelling you can survive and wait until it ends. Fortunately, when raising anxiety, progress is not discarded.
The brain is disconnected and Konoko goes to another syndicate factory. At this moment we hear the dialogue of Gryffin with a scientist named Kerr. They discuss that the level of Daodan Konoko has grown and further stress can cause complications. What does it mean – we do not yet understand.
Konoko rushes to the place on the motorcycle and flies through the closed gates. Here we are faced with the second boss of the game.
Unlike the cyber-mining, this comrade is actively moving, shoots and can give. The bullets are not particularly hurt, and his Uberbushka can fry the buns. As a child, I grabbed from him for a very long time and a lot, but I can’t call it very difficult now.
We do not let the weapons take and throw it on the map until he has been dug up with HP. When the drum (yes, this is his name) will be of little health, he can reflect him, but at that moment he does not attack, so we boldly use this window.
After the victory, we go into the building. We move up the floors, open large laboratories. By the way, in the course of the game we can communicate with some peaceful non -pains so that they give ammunition, henchilles and other plums. And I will answer a peeped question. If you cut them out, then you will not work to get items. Sometimes during a fight you can accidentally hurt a peaceful one and he will sit on the ass and refuse to talk, which sometimes wildly infuriates.
We climb to the tower where we are met by a handsome man hung with explosives. On the ground floor, TCTF employees are trying to cope with the Syndicate fighters. Konoko elegantly solves this problem.
Going down, running along the floors, find terminals, open the doors, break health to enemies. In general, at all levels the procedure is the same. We pass through the working area and see the syndicate truck leaving, for which Konoko goes in pursuit.
The truck brought to the airport attacked by the syndicate. Muro – the head of the “syndicate”, does not agree to chat personally and leaves. I love these 2 levels. It is not as monotonous as factories at which we have already been 4 times. Here are the waiting rooms, and the hangars, and the street area.
This location is teeming with sindicate fighters. Here we are waiting for acquaintance with heavy fighters. According to the information collected, Muro wants to leave the city by plane. To find out where he will go, Konoko grabs a hook and puts a bug on an airplane, after which he lets him fly away.
Already on an airplane, the Syndicate Hacker discovered that android is connected with Konoko, whom Muro now intends to capture and “find out its progress”. What does it mean, we don’t know again.
When playing in a resolution of 1920×1080 during Kitszen in the corners, you can see how characters appear. Here, for example, it is clearly visible that the aircraft ends behind the hacker’s back.
Konoko changed clothes and went to TCTF headquarters. At this very moment, the syndicate is attacking the base. And like any cool hero Konoko flies at the last moment to the parking lot.
The syndicate flooded the headquarters. Our old familiar drum is enough for shinatam, and Konoko goes in pursuit, higher, higher and higher. Very cool level and probably my favorite. Here you can shoot and fight. Here, for the first time, Syndikatov attack aircraft will appear.
All elevators are blocked and the path is closed upstairs, but we are not looking for easy ways.
We go through another large hall and go to the roof. Shinatama flies away in a helicopter, and a drum comes to us. Shtozh. This meeting will be the last.
The shinatama signal leads to the air purification factory. The level is difficult. Many enemies, narrow bridges and deadly abysses. Any awkward movement sends a checkpoint.
In the ONI system of checkpoints while maintaining the level of health and everything that was in pockets. Therefore, the more health and cartridges can be left before maintaining, the more chances to go through the next fragment. As a child, I often got into the situation when I had health on the checkpoint for one sneezer, which did not allow the game to go further. So in this situation, the procedure is as follows – we load the previous preservation and improve the result. It turns out some kind of review on sifu.
At the exit from the complex we are overtaken by TCTF forces. Konoko wants to escape through ventilation, but one of the officers turns on the fan.
It turns out Muro was interested in air research and the system of operation of the complex.
We find a shinatam. She is in a very deplorable state. Muro tried. She from the last forces says that the real name Konoko is Maygava. Also tells his true assembly goal. In addition to adjusting on tasks, she followed the crisalite inside Konoko. What is it that she does not have time to tell, for Gryffin sends the team to self -destruction. Shinotam cannot but submit, but it slows down the process so that Konoko can run away. A fairly touching scene from which a lump can roll to the throat.
At the exit from the complex we are overtaken by TCTF forces. Konoko wants to escape through ventilation, but one of the officers turns on the fan.
Syndicate and TCTF announced Konoko hunting. To find out the whole truth, you need to access the agency archive. Having changed into a styl costume, the heroine bursts into the archive building.
Having reached the basement, Konoko downloads his data, but someone in the system blocks access. The signal comes from the hall on the top floor. In the place of Konoko meets an unknown cyber-ninja. He took all her data and is going to run away, but the heroine is not ready to miss her past. Having caught on one of the assistants of the fugitive Konoko goes to the roofs.
Uuuuuuh. For me, this level was remembered as one of the most difficult. At one time, it was here that my passage ended. There are just a dead opponents. Either they break your bones, or shoot something. To simplify life, you can choose the invisibility of almost at the beginning of the level and the gun shooting nuclear bunks. It would seem, a toothbody level, but the game gives tools that allow you to pass it without difficulty. And as if taking into account this “drawback”, the incisions made the following level, but I run ahead.
At the end we are waiting for cyber-ninja himself. In my opinion, the most difficult boss of the game. This creature is teleported, enters into the invis, shoots homing shells that demolish a lot of health. Strives to disappear every time in the midst of a wild battery. Briefly speaking.
It seems to me that he looks like someone else’s?
Beautiful capture in which you can get literally from any position.
If you dodge, this crap will fly around for some time in search of Konoko.
After the victory, we take the disk with the info.
The next level is even more wild than the roof. On the roofs we had something to simplify our life, but then be kind to cope with your bare hands. The action takes place in a dream Konoko. She fell asleep while listening to her father’s story. And not surprising. Katszen is really long and you can’t miss it.
It turns out that Mother Konoko named Jamie was an eco-activist. She studied with Professor Hasegawa and they fell in love with each other. Once, they made their way into the closed territory of the plant of the local corporation. During the campaign, Jamie scratched her leg and the infection instantly hit the wound. Because of which she fell to the ground almost immediately and experienced severe pains. To stop her suffering, Hasegawa shot her. After this incident, the father of Kony began work on a project that allows a person to be completely resistant to chemical waste and radiation. He worked not alone, but together with his brother Jamie, part -time Uncle Konoko. And uncle’s name is Kerr. This is the same doctor with a mustache who constantly advised Gryffin.
Muro suddenly appears. We go to break it. The battle is not simple, but believe me, the most important thing here is to maintain as much health as possible, because it will not be possible to heal here soon. The affected Muro disappears and we find ourselves in strange decorations. Here the little sindicate fighters run. There is a shinatama with a giant head flies there.
Two ninjas and two fighting girls will be attacked by us. All in order to actively knock out shit out of us. And they do well.
At some point, Gryffin with two oaks will come to us, with the intention of arresting us. Here is the best option to pick up a shocker from the boss and choose invisibility around the corner. We creep up and perform a spinol. If invisibility is not enough, we use the shocker. This segment can be passed without damage at all. 2 hippo spray falling and another hidden will correct our health.
At the end of the level, a copy of Konoko will be released against us, which owns the same muvset. It is not difficult to win, especially if the shocker charges remain.
Now the heroine needs to talk with his uncle. To do this, she makes her way to the scientific complex. Here I also burned for a long time. What do we have? Long corridor + four mercury turrets + many lasers = fucked my nerves. Sometimes you do not have time to react or the inertia of the heroine’s body fails. If you hurt the laser, you can immediately reboot.
One hit puts on the ground, the second flies, preventing him from getting up. There is almost no chance to survive in this situation, but if it succeeded, then with the remaining CP it will be very painful further.
In one of the distant laboratories we find Uncle Konoko. He spends a couple of tests to measure the level of crisalite. Crisalite – the result of the work of Kerra and Hasegawa. At one time, the syndicate attacked the laboratory and stole the work of scientists. As a result, there were 2 prototypes that implanted two children. Brother and sister. Konoko is one of them, and the second is Muro. Yes, they are relatives.
Muro was the first prototype, but Gryffin insisted on introducing crisalite in Konoko so that TCTF had a counteraction to the syndicate. Crisalite develops in the body and reacts to the emotional state of the carrier. Developing to a certain level, it supports health, heals wounds and helps to resist the hostile environment, and can endow the bearer with superpowers. Kerr warns that Crisalite Konoko has grown greatly from the moment of the last monitoring from Shinatama.
A guard bursts into the laboratory and shoots at Konoko. Kerr closes it from the shot, after which it dies.
You need to run. In the far part of the complex, Konoko notices a reservoir with acid and decides to check the crisal in the case, jumping into acid.
In the headquarters of TCTF, Konoko overtakes Gryffin and requires answers, but he is not going to give up without a fight. Remember our rise in the same building. Now the same path, but back. This time, not the syndicate bother us, but TCTF fighters.
An unpleasant surprise awaits Konoko in the basement of Konoko. Gryffin collected a semblance of cyber mozg from the parts of the shinatama. This is another boss of the game.
As for the very first time we run around the terminals and avoid lasers. There are also 3 phases, at the end of which Shinatama will return control of the body and mind and try to attack Gryffin, but he shoots an android from a pistol. At the same moment, Konoko grabbed the weapon from the former chef and we are given a choice. Either take revenge or release. Something depends on this solution, but I will talk about it later.
Remember the bug that we put at the airport on the plane? It is he who helps to calculate the syndicate base. After a superhero landing, we go to look for the entrance to the base. There are a lot of opponents and if we are discovered, there will be nothing good. Snipers on the tower will quickly cut off our mission. But the indispensable invisibility, which is located right at the beginning of the level, will help us. We go to the base and in one of the hangars we notice the closed gates.
Then a giant room with snipers awaits us. Nuclear Kolobok will come in handy here. We find the terminals of the antenna settings and we learn that Muro wants to endow all people with crisalith, so that humanity evaluates. For this, he captured the complex for treating oxygen. A large antenna should be signal for launching crisalith into the atmosphere.
We climb on the platform on the roof, where we will meet Muro. And here we will return to the fate of Gryffin. If we made revenge, then one Muro will come out against us, but before the battle he mutates, turning into a monster.
Gryffin is in a hurry to help.
If we spared the Shef, then Muro will come out against us in the usual guise with the helpers. But we will not be alone too. A detachment of TCTF fighters, led by Griffin, will be on our side. In this format, the battle is easier. Mutating Muro acquires several very unpleasant abilities.
But regardless of our decision, the ending will always be one. In Konoko’s screensaver, he walks around the destroyed city and hopes that crisisitis will change the world.
There will be no happy. The ending with direct text hints at the continuation of history and it was in the development. Take-Two decided not to throw the series in the cold, but to make a continuation. Angel Studios, which previously made only races, entrusted this task. After some time, the angels crossed under Rockstar and went to do the Red Ded Revolver, and the ONI sequel was frozen.
By a happy coincidence, someone leaked a technique of technology, so that everyone can look at the ONI 2 prototype, or its working name “Oni 2: Death & Taxes”.
According to the video, it is clear that the action takes place in the destroyed city, apparently, due to the end of the original game. The combat system is completely changed, and the visual style has moved from the anime of stylistics. All this looks, to put it mildly, it does not matter. It is understandable. Fathers found the founders did not deal with the project.
I just talked about a good action with an interesting fighting. Naturally, not without jambs.
I can’t help but note the music. Composers Martin O’Donnell and Michael Salvatori wrote suitable music. The soundtrack sounds cheerful and perfectly conveys the mood. But music plays only at certain moments, leaving the player most often with silence alone. You can relate to this in different ways, but for me, thus collisions are perceived more tensely and realistic, but it is more interesting to throw enemies under the muzyak.
It is unfortunate that the multiplayer did not reach the final build. There would be a wild buzz to clown with friends with such a diverse fighting.
But for fans who know the game along and across I have something to tell. Thanks to craftsmen from the Internet, there is an opportunity to throw their modifications. And there everything that the soul wants. And more angry enemies in larger quantities. And new characters with new animations. Recycled textures. In short, the mass of everything. If desired, you can collect your own ONI dreams. This is described in more detail in this video:
I’ll go pumping a couple.
I want to complain more. Having tried to launch the game on my system, I ran into a problem. The mouse refused to work normally. More precisely, she worked with interruptions. As if someone turned on and turned off the mouse. I tried different versions of the game and with different settings. And many thanks to DTF users who prompted the solution to this problem. It’s all about high fps. On the recommendation, I installed a program Rivatuner and set a limit of 60 frames. Everything worked like a clock.
There was a long break, of course. So many things have happened during this time that it does not fit in my head, how all this fit in the fucking 9 months.