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A couple of details about World of Darkness Online

As an introduction:
From a free encyclopedia and similar sources, everyone can find out that this is a board role-playing game that appeared in the 91st year and later, developing in two several different worlds, including a bunch of lines and additions. A lot of times, places and events are covered by the game, at the same time, fascinating the characters in the thick of political debates, clan conspiracies and fatal decisions of the fate of mankind. Many different sites are devoted to this, on which you can independently hand over the veil of secrets.
Also, few people know (maybe not) that World of Darkness has long ceased to be just a role -playing game for geeks. Now it is a full -fledged culture as such and the Gothic “units” in particular. Many of the White Wolf masterpiece, creative personalities manage to not only write fan fictions and draw art, but also shoot entire movies (eternal blood; vampire clan), write music (Theasylum), books based on the motives (Pokhov – Kindred. Blood brothers.) and, of course, make games (Vampire: The Masquarade – Bloodlines; Vampire: The Masquarade – Redemption). I ask you to notice that not everything is guilty and track is monitored by Wolfs.

• Ardwulf’s lair reports that MMO will be released no earlier than 2012 and “will be focused on political and social interactions between players”. In a two -minute video showing a gothic tone of the game, a woman talks about the secret world of vampires ..

• The game will be based on Vampire: The Masquarade. More precisely, in the initial release of supernaturls, only vampires will be available to players. However, there will be elements from Werewolf, Changling, and T.D., but in the form of NPS and surroundings.
• One of the criteria to achieve success was chosen to make the game as accessible as possible. For example, the creators want women and casual players to play this game. In addition, they want to maximize the number of social interaction in the game.
• The creators do not focus on an immature audience, but they would like the players to control the tricks of immature players, instead of solving these problems through the mechanics of the game.
• The game will be Full PVP. For example, there may be zones of elizuums, but there will be nothing type of flag system as on Wow PVE servers.
• Control of the population of relatives will be carried out through permanent death.
(These moments are a little contrary to each other. IMHO)
• achievement of the goal will be carried out not only by battles (if you yourself do not choose such a path). Knowledge and influence on the right people will be more important than achieving the status of the most powerful fighter.
• Lack of separation of the world of the game into servers (again like in EVE)
• Fractions and territories will almost certainly play a large role.
• The game will definitely contain gay clubs. This is a great way to please a homosexual audience. (do not facepal)

Approximate list of locations and features:

Store of old books
Uniform store
Salvation vegaspluscasino.co.uk Army Clothing Store
Illegal store
Penthaus clubs
Pet store
Airplanes and helicopters in the sky
Opera Theater
Bordel 7-11
Huge libraries
Gay clubs
Old platforms in poor condition
The cult of the end of the world
Garbage on the streets, flies, rats
Many rats (!)
Metro
Big damn wheel
European city: nude beaches, pedophiles, football hooligans
American city: closed areas, metal detector in every school, if you are black, then double demand.
Boarded altar
Swearing is heard when you pass by

Overheard conversations can be used for their own purposes
Death sentences
“Times Square”
The opportunity to enter all public premises
Unfinished buildings
NPS people-narcomans
The overgrown Gothic
Atheists who reject everything
Houses for single people (not sure)
Jail
Swedish families
Underground labyrinths!
Theater
Kittens
Space Dragons (O_O)
House for people with mental deviations
Overgrown Gothic Garden
Pools near the mansions
Water pump
Toxic waste
Archaeological Museum

Different details:
Identity documents
“Venetian” channels

• groups will include 2-3 people, instead of standard MMORPG 5-6.
• Developers plan to introduce new content into the game with a frequency of 2-4 weeks.
• The game will have a subscription.
• some disciplines will not be implemented because they are quite difficult to implement. For example, there will be no TemPoris “.
• To configure the appearance of the characters at the level of the latest technical achievements, the development of ‘Carbon Technology’ will be applied. A similar level of settings has not yet been in any MMO Igra.

From post on the forum:

Thanks to Burgermeister, we have some information about questions and answers (?):
• A source from CCP informed him that they are very close to completing the PRE-Production stage and begin a full development. In fact, they even have a playable version of the game, but it is so in its infancy that it makes no sense to make any demo yet.
(The set of testers was officially announced on January 18th. Several adult gamers from Atlanta have already been lucky to spend as many as 2 hours in the game and not where, but the developers’ office itself. What was happening was shot on cameras, gamers after what happened were fed and released)
• Due to questions about the licenses between CCP and Wizards of the Coast, they are going to stop supporting the Vampire: The Eternal Strughel card game. However, they said that the game would not die if the fans will devote how to play.
• Lone Wolf Development outsteded CCP to create a set of tools in order to make life easier for players who prefer Rolepeleing and steritelling exclusively.
• They also hired Drivethrurpg.COM to provide the ‘Print-to-Order’ service for all old Wolf books. This means that the masquerade books should become easily accessible again. And to clarify, ‘Print-to-Order’ means that when you order a book, the distributor prints a fresh copy specifically for you and breaks it off.

A few facts directly about creating the game:

• The game has been being developed for about 3 years.
• The process slowed down due to work on EVE
• They are especially concerned about this detail of appearance. They claim that they even hired a fashion consultant so that the systems look more realistic and stylish*.
• Another 1.5 years was spent to prepare the gameplay itself
• They increased the number of staff by 6 times
• 629 thousand human waters have already been invested in this MMO.
• The four main topics that they are going to reveal in the game are:
Secrets
Romantic relationship
Power
The power of the word (belief)